Interfering
Interfering is when a player inserts themselves into an ongoing RP scene without justified in-character reasoning, in a way that disrupts the flow, changes the outcome, or invalidates the efforts of other roleplayers. This rule is in place to maintain immersion, realism, and the integrity of in-progress scenes.
What Interfering Looks Like
Interfering may include, but is not limited to:
Jumping into an active RP scene with no IC connection or valid motive
Trolling, griefing, or attention-seeking actions during someone else's scene
Attempting to steal the spotlight or change the outcome of a scene where your character has no involvement
Deliberately creating chaos, distractions, or diversions during scenes (e.g., LEO stops, robberies, court cases)
Performing unprompted physical actions like kicking cars, ramming vehicles, yelling OOC remarks, etc.
Intentionally escalating or derailing a situation by injecting a new conflict or crime with no build-up or context
Examples of Interfering:
Subject C sees a robbery scene in progress and crashes into the getaway car without having any IC reason to be there
A bystander starts recording an arrest and then begins yelling, pushing officers, or trying to intervene, when their character has no reason to be invested
What Is NOT Interfering:
Good Samaritan Roleplay: Stepping in to help another player in danger based on what your character witnesses and reasonably reacts to
Passive Observation: Watching an RP scene from a respectful distance without inserting yourself or distracting those involved
IC Connections: Entering a scene where you have a legitimate stake (e.g., the person being stopped is your business partner, sibling, or gang member)
If your character doesn’t belong in a scene — don’t force your way in. Let the RP unfold naturally, and engage only when it’s believable, meaningful, and story-driven.
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